- Global Gambling Market 2018-2022 has complete details about market of industry, analysis and current trends. About Gambling To calculate the market size, the report considers the revenue generated from type of gambling such as lottery, betting, and casino.
- The global gambling market is segmented on the basis of type, application, and geography. The global Gambling market was valued at US$ XX.X Mn in 2018 and is projected to increase significantly at a CAGR of x.x% from 2019 to 2028.
Dublin, May 06, 2020 (GLOBE NEWSWIRE) -- The 'Gambling Global Market Report 2020-30: COVID-19 Impact and Recovery' report has been added to ResearchAndMarkets.com's offering.
This report provides the strategists, marketers and senior management with the critical information they need to assess the global gambling market as it emerges from the Covid 19 shut down.
The global gambling market is expected to decline from $521.6 billion in 2019 to $495.6 billion in 2020 at a compound annual growth rate (CAGR) of -5%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 7% from 2021 and reach $592.5 billion in 2023.
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Where is the largest and fastest growing market for the gambling? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Gambling market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider gambling market, and compares it with other markets.
Online Gambling Market Worth $102.97 Billion by 2025 CAGR: 11.5%: Grand View Research, Inc. PR Newswire SAN FRANCISCO, Aug. 27, 2019 SAN FRANCISCO, Aug. 27, 2019 /PRNewswire/ - The global. This market research report segments the gambling market by platform (offline gambling, and online gambling), type (lottery, betting, and casino), and geography (APAC, EMEA, North America,.
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- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The gambling market section of the report gives context. It compares the gambling market with other segments of the amusements market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, gambling indicators comparison.
Asia Pacific was the largest region in the global gambling market, accounting for 38% of the market in 2019. North America was the second largest region accounting for 29% of the global gambling market. Middle East was the smallest region in the global gambling market.
Gambling market has set a new trend of game content through socialization and mobilization. Players use social networks and mobile gadgets to play which helps in cash-less transactions. This has boosted the interaction and communication among people through social games. Also new regulatory acts adopted by many countries paved favorable conditions for the growth of gambling market. For instance, Free To Play format games are a big hit, which draws more people to join online gambling industry.
The gambling services market consists of sales of gambling services and related goods by entities (organizations, sole traders and partnerships) that operate gambling facilities, such as casinos, bingo halls, video gaming terminals, lotteries, and off-track betting. Bingo parlors, coin-operated gambling device concession operators, bookmakers, lottery ticket sales agents, and card rooms are also included in this market. Revenues in this market include the margins made on the amounts gambled but not those amounts themselves.
Key Topics Covered:
1. Executive Summary
2. Report Structure
3. Gambling Market Characteristics
3.1. Market Definition
3.2. Key Segmentations
4. Gambling Market Product Analysis
4.1. Leading Products/ Services
4.2. Key Features and Differentiators
4.3. Development Products
5. Gambling Market Supply Chain
5.1. Supply Chain
5.2. Distribution
5.3. End Customers
6. Gambling Market Customer Information
6.1. Customer Preferences
6.2. End Use Market Size and Growth
7. Gambling Market Trends And Strategies
8. Gambling Market Size And Growth
8.1. Market Size
8.2. Historic Market Growth, Value ($ Billion)
8.2.1. Drivers Of The Market
8.2.2. Restraints On The Market
8.3. Forecast Market Growth, Value ($ Billion)
8.3.1. Drivers Of The Market
8.3.2. Restraints On The Market
9. Gambling Market Regional Analysis
9.1. Global Gambling Market, 2019, By Region, Value ($ Billion)
9.2. Global Gambling Market, 2015-2019, 2023F, 2025F, 2030F, Historic And Forecast, By Region
9.3. Global Gambling Market, Growth And Market Share Comparison, By Region
10. Gambling Market Segmentation
10.1. Global Gambling Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
10.2. Global Gambling Market, Segmentation By Channel Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
11. Gambling Market Metrics
11.1. Gambling Market Size, Percentage Of GDP, 2015-2023, Global
11.2. Per Capita Average Gambling Market Expenditure, 2015-2023, Global
12. Asia-Pacific Gambling Market
13. Western Europe Gambling Market
14. Eastern Europe Gambling Market
15. North America Gambling Market
16. South America Gambling Market
17. Middle East Gambling Market
18. Africa Gambling Market
19. Gambling Market Competitive Landscape
19.1. Competitive Market Overview
19.2. Market Shares
19.3. Company Profiles
20. Key Mergers And Acquisitions In The Gambling Market
21. Market Background: Amusements Market
21.1. Amusements Market Characteristics
21.2. Amusements Market Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F Growth, By Segment, Value ($ Billion), Global
21.3. Global Amusements Market, 2019, By Region, Value ($ Billion)
21.4. Global Amusements Market, 2015-2019, 2023F, 2025F, 2030F, Historic And Forecast, By Region
21.5. Global Amusements Market, 2015-2019, 2023F, 2025F, 2030F, Segmentation By Type, Value ($ Billion)
22. Recommendations
22.1. Global Gambling Market In 2023- Growth Countries
22.2. Global Gambling Market In 2023- Growth Segments
22.3. Global Gambling Market In 2023- Growth Strategies
23. Appendix
23.1. NAICS Definitions Of Industry Covered In This Report
23.2. Abbreviations
23.3. Currencies
23.4. Research Inquiries
23.5. About the Publisher
24. Copyright And Disclaimer
Companies Mentioned
- William Hill
- MGM Resorts
- Las Vegas Sands
- Paddy Power
- Betfair Entertainment
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Gambling Market – By Types (Digital, Offline) Product (Casino, Lotteries, Poker, Betting) - Global Market Forecasts to 2022
- September, 2016
- Domain: ICT-Verticals
- Get Free 10% Customization in this Report
COVID - 19
Covid impact updated reports at special price
Inquire Now [171 Report Pages] This market research report includes a detailed segmentation of the global Gambling market by Casino, by Lotteries, by Poker, by Betting and by Bingo & others. The market research reports 888 Holdings, Bet-at-home.com, Betfair Entertainment, Ladbrokes Betting & Gaming, and Unibet as the major vendors operating in the global gambling market.Gambling Market Overview:
Infoholic's market research report predicts that the global Gambling market will grow at a CAGR of 5.7% during the forecast period. The market for Gambling industry is expanding all around the globe as many governments are making extra efforts to increase tax earnings and attract an increasing number of tourists. Many countries have already legalized and some on the verge of legalizing the gambling industry due to the economic benefit it offers. The gambling market is mostly observed in developed countries where proper compliance is present and strict regulations are followed.
According to the Gambling industry analysis, Asia Pacific accounted for the largest share of the global Gambling market in 2016. The reason for the market's growth in the Asia Pacific is due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. North America has the second largest market share after the Asia Pacific among all the regions.
Competitive analysis and key vendors
The gambling industry is growing at a rapid pace in the last few years with people showing tremendous interest in playing games for entertainment all around the world. The gaming activities which were traditionally played in casinos, game parlours, bookmakers are now increasingly being played online. This has paved the way for online gaming to be one of the fastest growing segments in the gambling industry.
The gambling market is extremely dynamic in nature with business models changing at a rapid pace. This has led to many software and technology companies, regulators, attorneys, operators, media, payment solution providers, and investors to majorly focus on this industry. Many countries are coming forward to develop the gambling industry and encourage its growth because it generates tourism revenue for the country.
Some of the key vendors in the Gambling market are:
Global Gambling Market Report 2020
- 888 Holdings
- Bet-at-home.com
- Betfair Entertainment
- Bwin Party
- Ladbrokes Betting & Gaming
- Paddy Power and
- Unibet
Gambling Market Research by Types
- Digital gaming
- Offline gaming
Gambling Market Research by Product
- Casino
- Lotteries
- Poker
- Betting
Geographical segmentation
The gambling market is analyzed by six regions – North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. These regions will grow at an impressive rate during the next five years. Asia Pacific is a high growth region in this market due to the emergence of major casinos in the region that are operated by the US-based companies which divert some of the US overseas-derived businesses to the region. The regions are analyzed according to the types and product category. Country-wise analysis of leading countries in these regions is covered in the report.
Global Gambling Market Reports
The report provides detailed information about the usage and adoption of Gambling market in various applications and regions. With that, key stakeholders can find out the major trends, drivers, investments, vertical player's initiatives, government initiatives toward the product adoption in the upcoming years, along with the details of commercial products available in the market. Moreover, the report provides details about the major challenges that are going to have an impact on market growth. Additionally, the report gives complete details about the business opportunities to key stakeholders to expand their business and capture revenues in the specific verticals. The report will help companies interested or established in this market to analyze the various aspects of this domain before investing or expanding their business in the Gambling market. 1 Industry Outlook
1.1 Industry Overview
1.2 Industry Trends
1.2.1 Harnessing Cross-Border Liquidity
1.2.2 Setting Realistic Taxation Levels
1.2.3 Varying Approaches to Different Online Gaming Disciplines
1.2.4 Combining Online Gaming and Social Networking
1.2.5 Internet Expansion
1.3 Pest Analysis
2 Gambling Market Outline
2.1 Report Scope
2.2 Report Summary
2.3 Gambling Market Research Methodology
2.4 Report Assumptions
3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets
4 Gambling Market Outlook
4.1 Overview
4.2 Market Trends and Impact
4.3 Market segmentation
4.4 Porter 5 (Five) Forces
5 Gambling Market Characteristics
5.1 Evolution
5.2 Evolution of Gambling Games
5.3 Age of Casinos
5.4 Online Boom for Gambling
5.5 Poker Boom in the Gambling Market
5.6 Future of Gambling
5.7 Government Regulations
5.8 Market Dynamics
5.8.1 Drivers
5.8.1.1 Government Support for the Legal Gambling
5.8.1.2 Increase Investments from the Entertainment Industry
5.8.1.3 Rise of Mobile Gambling
5.8.2 Restraints
5.8.2.1 Government regulations
5.8.2.2 Illegal Gambling Affecting the Total Market Revenue
5.8.3 Opportunities
5.8.3.1 Legalisation of Gambling in ME
5.8.3.2 Software Providers
5.8.4 DRO – Impact Analysis
6 Types: Market Size and Analysis
6.1 Overview
6.2 Digital Gambling
6.2.1 Digital Gambling Segmentation
6.3 Offline Gambling
7 Product: Market Size and Analysis
7.1 Overview
7.2 Casino
7.3 Lotteries
7.4 Poker
7.5 Betting
8 Regions: Market Size and Analysis
8.1 Overview
8.2 North America
8.2.1 Market Size and Analysis
8.2.2 North America Gambling Market By Types
8.2.3 North America Gambling Market By Products
8.2.4 North America Gambling Market By Countries
8.2.4.1 US Gambling Market
8.2.4.1.1 Market size and analysis
8.2.4.1.2 US gambling market by types
8.2.4.1.3 US gambling market by products
8.2.4.2 Canada Gambling Market
8.2.4.2.1 Market Size and Analysis
8.2.4.2.2 Canada gambling market by types
8.2.4.2.3 Canada gambling market by Products
8.3 Europe
8.3.1 Market Size and Analysis
8.3.2 Europe Gambling Market By Types
8.3.3 Europe Gambling Market By Product
8.3.4 Europe Gambling Market By Countries
8.3.4.1 France Gambling Market
8.3.4.1.1 Market size and analysis
8.3.4.1.2 France gambling market by types
8.3.4.1.3 France gambling market by products
8.3.4.2 UK Gambling Market
8.3.4.2.1 Market Size and Analysis
8.3.4.2.2 Gambling in the UK by types
8.3.4.2.3 UK gambling Market by product
8.3.4.3 Germany Gambling Market
8.3.4.3.1 Market size and analysis
8.3.4.3.2 Germany Gambling market by types
8.3.4.3.3 Germany gambling market by products
8.4 Asia Pacific
8.4.1 Market Size and Analysis
8.4.2 APAC Gambling Market By Types
8.4.3 APAC Gambling Market By Products
8.4.4 APAC Gambling Market By Countries
8.4.4.1 Macau Gambling Market
8.4.4.1.1 Market size and analysis
8.4.4.1.2 Macau gambling market by types
8.4.4.1.3 Macau gambling market by products
8.4.4.2 ANZ Gambling Market
8.4.4.2.1 Market size and analysis
8.4.4.2.2 ANZ gambling market by types
8.4.4.2.3 ANZ Gambling market by products
8.4.4.3 South Korea Gambling Market
8.4.4.3.1 Market size and analysis
8.4.4.3.2 South Korea gambling market by types
8.4.4.3.3 South Korea gambling market by products
8.4.4.4 Malaysia Gambling Market
8.4.4.4.1 Market size and analysis
8.4.4.4.2 Malaysia gambling market by types
8.4.4.4.3 Malaysia gambling market by products
8.4.4.5 Singapore Gambling Market
8.4.4.5.1 Market size and analysis
8.4.4.5.2 Singapore gambling market by types
8.4.4.5.3 Singapore gambling market by products
8.5 Latin America
8.5.1 Market Size and Forecast
8.5.2 Latin America Gambling Market By Types
8.5.3 Latin America Gambling By Product
8.5.4 Latin America Gambling Market By Country
8.5.4.1 Argentina Gambling Market
8.5.4.1.1 Market size and analysis
8.5.4.1.2 Argentina gambling market by types
8.5.4.1.3 Argentina gambling market by products
8.5.4.2 Mexico Gambling Market
8.5.4.2.1 Market size and analysis
8.5.4.2.2 Mexico gambling market by types
8.5.4.2.3 Mexico gambling market by products
8.6 Middle East & Africa (MEA)
8.6.1 Market Size and Analysis
8.6.2 MEA Gambling Market By Types
8.6.3 MEA Gambling Market By Products
8.6.4 MEA Gambling Market By Countries
8.6.4.1 South Africa Gambling Market
8.6.4.1.1 Market size and analysis
8.6.4.1.2 South Africa gambling market by types
8.6.4.1.3 South Africa gambling market by Products
8.6.4.2 Lebanon Gambling Market
8.6.4.2.1 Market size and analysis
8.6.4.2.2 Lebanon gambling market by types
8.6.4.2.3 Lebanon gambling market by products
8.6.4.3 Israel Gambling Market
8.6.4.3.1 Market size and analysis
8.6.4.3.2 Israel gambling market by types
8.6.4.3.3 Israel gambling market by products
8.6.4.4 UAE Gambling Market
8.6.4.4.1 Market size and analysis
8.6.4.4.2 UAE gambling market by types
8.6.4.4.3 UAE gambling market by products
9 Technologies Involved in Gambling Market
9.1 Big Data in Gambling
9.2 Tracking Systems
9.2.1 Characteristics to Choose a Player Tracking System
9.3 Addiction to Gambling Due to Technology
10 Gambling Laws
10.1 US
10.2 Canada
10.3 Europe Regulations
10.3.1 European Gaming and Betting Association
10.4 UK
10.5 France
10.6 Germany
10.7 Spain
10.8 Italy
10.9 Australia
10.10 Israel
10.11 India
10.12 South Africa
10.13 Macau
10.14 Argentina
10.15 Mexico
10.16 Singapore
11 Vendor Profiles
11.1 Las Vegas Sands Corp.
11.1.1 Overview
11.1.2 Business Units
11.1.3 Geographical Revenue
11.1.4 Business Focus
11.1.5 SWOT Analysis
11.1.6 Business Strategy
11.2 MGM Resorts International
11.2.1 Overview
11.2.2 Business Units
11.2.3 Geographical Revenue
11.2.4 Business Focus
11.2.5 SWOT Analysis
11.2.6 Business Strategy
11.3 Paddy Power PLC
11.3.1 Overview
11.3.2 Business Units
11.3.3 Geographical Revenue
11.3.4 Business Focus
11.3.5 SWOT Analysis
11.3.6 Business Strategy
11.4 SJM Holdings Ltd.
11.4.1 Overview
11.4.2 Business Units
11.4.3 Geographical Presence
11.4.4 Business Focus
11.4.5 SWOT Analysis
11.4.6 Business Strategy
11.5 William Hill Plc
11.5.1 Overview
11.5.2 Business Units
11.5.3 Geographical Presence
11.5.4 Business Focus
11.5.5 SWOT Analysis
11.5.6 Business Strategy
11.6 Galaxy Entertainment Group Ltd.
11.6.1 Overview
11.6.2 Business Units
11.6.3 Geographical Presence
11.6.4 Business Focus
11.6.5 SWOT Analysis
11.6.6 Business Strategy
11.7 Caesars Entertainment Corp.
11.7.1 Overview
11.7.2 Business Focus
11.7.3 Geographical Presence
11.7.4 Business Focus
11.7.5 SWOT Analysis
11.7.6 Business Strategy
12 Gambling Market Competitive Landscape
12.1 Overview
Annexure
Abbreviations
Research Framework
Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:
- Data Collation (Primary & Secondary)
- In-house Estimation (Based on proprietary data bases and Models)
- Market Triangulation
- Forecasting
Market related information is congregated from both primary and secondary sources.
Primary sourcesInvolved participants from all global stakeholders such as Solution providers, service providers, Industry associations, thought leaders etc. across levels such as CXOs, VPs and managers. Plus, our in-house industry experts having decades of industry experience contribute their consulting and advisory services.
Secondary sourcesGlobal Gambling Market Report Today
Include public sources such as regulatory frameworks, government IT spending, government demographic indicators, industry association statistics, and company publications along with paid sources such as Factiva, OneSource, Bloomberg among others.